RECRUTEMENT DES SOLDAT COMBINE:
Soldat Combine
First Seen: Half-Life 2, Chapter Six, "We don't go to Ravenholm" (soldier), Chapter Eight, "Sandtraps" (Prison Guard)
- Health total: 50
- Weapon damage: melee attack (10), H&K MP7 (3), Franchi SPAS-12 (3 per pellet), AR-2 Overwatch Standard Issue Pulse Rifle (5),Grenade (75 (splash damage))
- Entity: npc_combine_s (Regular Soldier model) - (Prison Guard model - Can only be spawned in SMOD or Garry's mod)
Half-Life 2 Chapters: Chapter 6: "We don't go to Ravenholm" - Chapter 15: Lost Coast. Half-Life 2 Episode One Chapters: Chapter 1: Undue Alarm-Chapter 2: Direct Intervention, Chapter 4: Urban Fight-Chapter 5: Exit 17. Half-Life 2 Episode Two Chapters: Chapter 3: Freeman Pontifex-Chapter 6: Our Mutual Fiend.
Combine Soldiers are biomechanically enhanced humans who fight for the Combine; versatile ground forces charged with a variety of guard, patrol and combat responsibilities. The backbone of the Combine military occupation force, they are the true enforcement face of the Combine to the general populace, as their ubiquitous deployment via dropship puts them squarely in the public eye. Typical soldier duties include staffing Combine outposts, patrolling the highways for resistance activity, guarding high-security areas, serving as pilots and gunners of Combine hunter-choppers, monitoring
stalkers in the Citadel and serving as staff in the
Nova Prospekt facility. They can also be rapidly deployed anywhere the Combine requires direct military action.
Combine soldiers are male humans conscripted from the general population which have undergone extensive psycho-biomechanical "enhancement." Several in-game
Half-Life 2 sources have revealed that these modifications include memory replacement and extensive surgery throughout the body to implant various mechanical devices. The cybernetic conversion procedure is performed at Nova Prospekt and the Citadel.
Dr. Kleiner has described Combine soldiers as "post-human." However if you shoot or hit the modified parts they still bleed. The men in the game with the modifications could be wounded and as a result are having the wounded parts replaced rather than recruit a new soldier due to political events on Earth.
Despite the extensive surgical modification, they nonetheless retain some semblance of humanity. When injured they grunt in pain, and can be heard shouting expletives in the heat of battle. They communicate via radio, but unlike Civil Protection officers, are not directly addressed by the Overwatch. The Overwatch announcement system can be heard 'motivating' soldiers with the possible threat of 'off-world assignment' should they fail to complete mission objectives. Such could be indicative of a small amount of independent thought if threats are used to keep the rank and file in line.
Each Combine soldier is clad in
olive drab/dark blue camouflage and black combat boots. A heavily padded long-sleeve flak jacket protects their torso from neck to groin, with additional pads protecting the thighs, upper arms and forearms. The right upper arm pad is emblazoned with the Overwatch insignia, with the left exhibiting the trooper's assigned unit designation. Their combat uniforms are topped by a full facemask more advanced than those issued to Civil Protection officers. It affords protection against all forms of hazardous environmental conditions, and possesses built in night vision capabilities, as evidenced by its eye lenses which exude a pale blue glow.
Nova Prospekt prison guards wear a dark blue jumpsuit with light blue pads with the words "Nova Prospekt" on back, and have facemask eye lenses which glow yellow. Their right pad Overwatch insignia also has the facility name under it, while the left exhibits the 'Universal Union' patch logo. Combine soldiers are armed with either an MP7 submachinegun, SPAS-12 shotgun or an Overwatch Standard Issue Pulse rifle.
A new variant of the Combine soldier is introduced in
Half-Life 2: Episode Two, having brown/light reddish camouflage with orange glow eye lenses and the Combine Elite symbol on orange armbands.
[1] Only one will accompany any given group and they always wield shotguns, suggesting that they are specialized units. However, in the updated versions of
Half-Life 2 and
Half-Life 2: Episode One they also appear, making it more likely that they're used to distinguish shotgun wielding soldiers from the normal ones.
In the field, Combine soldiers can be deadly at full strength. In squads of four, they will utilize squad tactics and procedures to neutralize their enemies. They take cover often and emerge only to fire short bursts. They frequently attempt flanking maneuvers to surround enemies. If a grenade is thrown into their midst, one trooper will use hand signals to warn nearby troops to spread out. Likewise, they will often toss grenades at hiding opponents. In close combat situations, they will use their gun-butt to knock an enemy into firing range.
As an aside, soldier uniforms were originally conceived with different camouflage designs over yellow undergarments and dark orange goggles. Their insignias were intended as electronic displays of randomly generating alphanumeric unit numbers. Due to gameplay, hardware and programming issues the design was reworked. The unit patch is a yellow variant of that belonging to the
7th Infantry Division of the US Army
PROTECTION CIVILFirst Seen: Half-Life 2, Chapter One, Point Insertion
- Health total: 26 (before Chapter 11 - Anticitizen One), 40 (during & after Chapter 11 - Anticitizen One)
- Weapon damage: Stun Baton (40 without the HEV suit, 5 with the HEV suit), H&K USP Match (3), H&K MP7 (3-7)
- Special abilities: Fire flare (calls for reinforcements), release manhack, melee attack
- Entity: npc_metropolice
Half-Life 2 Chapters: Chapter 1: Point Insertion- Chapter 4: Water Hazard, Chapter 11: Anticitizen One. Half-Life 2 Episode One Chapters: Chapter 5, Exit 17.
Civil Protection personnel are humans who join the Combine of their own free will in return for privileges and basic amenities like adequate food and living accommodations. Also known as CPs and Metro Cops, they are charged with keeping the local populace in line via intimidation and physical force. Interrogation, questioning, inspections, random beatings, and even outright murder are sanctioned as a means of policing their respective jurisdictions. Civil Protection personnel also patrol the canals outside city limits looking to apprehend escapees. Unlike
Combine soldiers, they do not appear to be biologically enhanced, though they wear masks containing
vocoders which alter the sound of their voice. The harsh, metallic character of their speech is used as a means of psychological intimidation, making their vocal utterances sound inhuman.
Each Civil Protection officer is clad in a dark
hunter green uniform and leather boots, long-sleeve
flak jacket,
bulletproof vest and a rigid white head cover resembling a biohazard
gas mask that completely obscures their human features. Depending on the player's progress, they are either armed with 9mm pistols and stun batons or MP7 sub-machine guns. They can carry deployable manhacks. Protection personnel assigned to
Combine watchtowers also have the ability to call in reinforcements by launching flares. Civil Protection officers are generally kept separate from Combine military units like Overwatch Soldiers or Synths.
Civil Protection officers are fairly competent soldiers: they will strafe to avoid damage, take cover when wounded, and advance when the player ceases firing. When killed, their suit emits a sound similar to that of an
EKG flatline, which typically provokes nearby allies. This suggests that their uniforms have technology related to Gordon's H.E.V. suit, which also monitors his medical conditions. A brief report from
Overwatch over their com links recedes this, presumably because they have not yet been cybernetically enhanced, and therefore basically practicing. Low radio chatter typically betrays the presence of officers in any given area, an exploitable weakness which allows resistance fighters to slip by them virtually unnoticed, as well as making it slightly easier for the player to avoid ambushes.
Civil Protection officers are in constant communication with a female voiced dispatcher known as the
Overwatch. It keeps them apprised of current mission objectives, rewards, reminders, downed units, emergencies and any other relevant information during their duty patrols. Certain CP radio transmissions heard in game suggest that they are rewarded with "non-mechanical reproduction simulation" as a reward for good job performance. Along with the exploitation of humanity's capacity for cruelty to help them conquer Earth, it is probable that the Combine use sexuality as an incentive. This theory is lent additional credence in light of the Combine's
suppression field, which has proven an effective means of repressing the libido of the general populace. Other chatter has suggested that additional privileges are gained if the personnel have their memory replaced. As such, it is inferable that the Combine has a promotion system in place wherein Civil Protection personnel rise up through the ranks via the gradual surrender of their humanity
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